Literature

We work with these organization theories ...

Cohen; March und Olson (1972): A Garbage Can Model of Organizational Choice. Administrative Science Quaterly 17: 1-25.

Crozier, Michel; Erhard Friedberg (1979): Die Zwänge kollektiven Handelns: über Macht und Organisation. Königstein/ Ts.: Athäneum. 

Friedberg, Erhard (1995): Ordnung Und Macht: Dynamiken organisierten Handelns. Übersetzung von Gisela Voss. Campus Verlag.

Kühl, Stefan (2002): Sisyphos im Management: Die vergebliche Suche nach der optimalen Organisationsstruktur. Weinheim: Wiley.

Luhmann, Niklas (2000): Organisation und Entscheidung. Wiesbaden: Westdeutscher Verlag.

Weick, Karl; Kathleen Sutcliffe (2003): Das Unerwartete managen. Wie Unternehmen aus Extremsituationen lernen. Stuttgart: Klett-Cotta.

Play and games in organizational change and civil participation ...

Capresi, Vittoria; Pampe, Barbara (Hg.) (2013): Learn-Move-Play-Ground, how to improve playgrounds through participation. Berlin: Jovis.

Deenen, Rutger; Wenzler, Ivo; van Muijen (2012):Development of Personal Leadership through Simulations. In: W. Bielecki; J. Gandziarowska-Ziolecka; A. Pikos & M. Wardaszko (Hg.): Bonds & Bridges.Warsaw: Polytext.

Duke, Richard; Geurts, Jac (2004): Policy games for strategic management. Pathways to the unknown. Amsterdam: Dutch University Press.

Geurts, Jac; Caluwé, Léon de; Stoppelenburg, Annemieke (2000): Changing organisations with gaming/ simulation. Elsevier.

Mayer, Igor; Veeneman, Wijnand (Hg.) (2002): Games in a world of infrastructures. Simulations-games for research, learning and intervention. Delft: Eburon.

Meijer, Sebastiaan (2009): The Organisation of Transactions, Studying Supply Networks using Gaming Simulation. Wageningen.

Warmlink, Harald (2014): Online Gaming and Playful Organization. New York: Routledge.

Intresting developments ...

van Boeijen, Annemiek; Daalhuizen, Jaap; Zijlstra, A.; van der Schoor, Roos (Hg.) (2013): Delft design guide: design methods. Universiteit Technische.

Greenbaum, Joan; Kyng, Morten (Hg.) (1991): Design at work: cooperative design of computer systems. Erlbaum Associates.

Jongerius, Pieter (2012): Get Agile: Scrum for UX, design and development. BIBB.

Shea, Andrew (2012): Designing for social change : strategies for community-based graphic design Graphic arts -Social aspects; Community arts projects. Princeton Architectural Press.